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INTUIA/Programa final/dist/PJM_IA/_internal/notebook/static/7884.07a3d44e10261bae9b1f.js
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2026-03-15 13:27:50 +00:00
(self["webpackChunk_JUPYTERLAB_CORE_OUTPUT"] = self["webpackChunk_JUPYTERLAB_CORE_OUTPUT"] || []).push([[7884,7061],{
/***/ 47884:
/***/ ((module, __unused_webpack_exports, __webpack_require__) => {
/* provided dependency */ var process = __webpack_require__(27061);
!function(e,t){ true?module.exports=t():0}(self,(()=>(()=>{"use strict";var e={965:(e,t,i)=>{Object.defineProperty(t,"__esModule",{value:!0}),t.GlyphRenderer=void 0;const s=i(374),r=i(509),o=i(855),n=i(859),a=i(381),h=11,l=h*Float32Array.BYTES_PER_ELEMENT;let c,d=0,_=0,u=0;class g extends n.Disposable{constructor(e,t,i,o){super(),this._terminal=e,this._gl=t,this._dimensions=i,this._optionsService=o,this._activeBuffer=0,this._vertices={count:0,attributes:new Float32Array(0),attributesBuffers:[new Float32Array(0),new Float32Array(0)]};const h=this._gl;void 0===r.TextureAtlas.maxAtlasPages&&(r.TextureAtlas.maxAtlasPages=Math.min(32,(0,s.throwIfFalsy)(h.getParameter(h.MAX_TEXTURE_IMAGE_UNITS))),r.TextureAtlas.maxTextureSize=(0,s.throwIfFalsy)(h.getParameter(h.MAX_TEXTURE_SIZE))),this._program=(0,s.throwIfFalsy)((0,a.createProgram)(h,"#version 300 es\nlayout (location = 0) in vec2 a_unitquad;\nlayout (location = 1) in vec2 a_cellpos;\nlayout (location = 2) in vec2 a_offset;\nlayout (location = 3) in vec2 a_size;\nlayout (location = 4) in float a_texpage;\nlayout (location = 5) in vec2 a_texcoord;\nlayout (location = 6) in vec2 a_texsize;\n\nuniform mat4 u_projection;\nuniform vec2 u_resolution;\n\nout vec2 v_texcoord;\nflat out int v_texpage;\n\nvoid main() {\n vec2 zeroToOne = (a_offset / u_resolution) + a_cellpos + (a_unitquad * a_size);\n gl_Position = u_projection * vec4(zeroToOne, 0.0, 1.0);\n v_texpage = int(a_texpage);\n v_texcoord = a_texcoord + a_unitquad * a_texsize;\n}",function(e){let t="";for(let i=1;i<e;i++)t+=` else if (v_texpage == ${i}) { outColor = texture(u_texture[${i}], v_texcoord); }`;return`#version 300 es\nprecision lowp float;\n\nin vec2 v_texcoord;\nflat in int v_texpage;\n\nuniform sampler2D u_texture[${e}];\n\nout vec4 outColor;\n\nvoid main() {\n if (v_texpage == 0) {\n outColor = texture(u_texture[0], v_texcoord);\n } ${t}\n}`}(r.TextureAtlas.maxAtlasPages))),this.register((0,n.toDisposable)((()=>h.deleteProgram(this._program)))),this._projectionLocation=(0,s.throwIfFalsy)(h.getUniformLocation(this._program,"u_projection")),this._resolutionLocation=(0,s.throwIfFalsy)(h.getUniformLocation(this._program,"u_resolution")),this._textureLocation=(0,s.throwIfFalsy)(h.getUniformLocation(this._program,"u_texture")),this._vertexArrayObject=h.createVertexArray(),h.bindVertexArray(this._vertexArrayObject);const c=new Float32Array([0,0,1,0,0,1,1,1]),d=h.createBuffer();this.register((0,n.toDisposable)((()=>h.deleteBuffer(d)))),h.bindBuffer(h.ARRAY_BUFFER,d),h.bufferData(h.ARRAY_BUFFER,c,h.STATIC_DRAW),h.enableVertexAttribArray(0),h.vertexAttribPointer(0,2,this._gl.FLOAT,!1,0,0);const _=new Uint8Array([0,1,2,3]),u=h.createBuffer();this.register((0,n.toDisposable)((()=>h.deleteBuffer(u)))),h.bindBuffer(h.ELEMENT_ARRAY_BUFFER,u),h.bufferData(h.ELEMENT_ARRAY_BUFFER,_,h.STATIC_DRAW),this._attributesBuffer=(0,s.throwIfFalsy)(h.createBuffer()),this.register((0,n.toDisposable)((()=>h.deleteBuffer(this._attributesBuffer)))),h.bindBuffer(h.ARRAY_BUFFER,this._attributesBuffer),h.enableVertexAttribArray(2),h.vertexAttribPointer(2,2,h.FLOAT,!1,l,0),h.vertexAttribDivisor(2,1),h.enableVertexAttribArray(3),h.vertexAttribPointer(3,2,h.FLOAT,!1,l,2*Float32Array.BYTES_PER_ELEMENT),h.vertexAttribDivisor(3,1),h.enableVertexAttribArray(4),h.vertexAttribPointer(4,1,h.FLOAT,!1,l,4*Float32Array.BYTES_PER_ELEMENT),h.vertexAttribDivisor(4,1),h.enableVertexAttribArray(5),h.vertexAttribPointer(5,2,h.FLOAT,!1,l,5*Float32Array.BYTES_PER_ELEMENT),h.vertexAttribDivisor(5,1),h.enableVertexAttribArray(6),h.vertexAttribPointer(6,2,h.FLOAT,!1,l,7*Float32Array.BYTES_PER_ELEMENT),h.vertexAttribDivisor(6,1),h.enableVertexAttribArray(1),h.vertexAttribPointer(1,2,h.FLOAT,!1,l,9*Float32Array.BYTES_PER_ELEMENT),h.vertexAttribDivisor(1,1),h.useProgram(this._program);const g=new Int32Array(r.TextureAtlas.maxAtlasPages);for(let e=0;e<r.TextureAtlas.maxAtlasPages;e++)g[e]=e;h.uniform1iv(this._textureLocation,g),h.uniformMatrix4fv(this._projectionLocation,!1,a.PROJECTION_MATRIX),this._atlasTextures=[];for(let e=0;e<r.TextureAtlas.maxAtlasPages;e++)
//# sourceMappingURL=addon-webgl.js.map
/***/ }),
/***/ 27061:
/***/ ((module) => {
// shim for using process in browser
var process = module.exports = {};
// cached from whatever global is present so that test runners that stub it
// don't break things. But we need to wrap it in a try catch in case it is
// wrapped in strict mode code which doesn't define any globals. It's inside a
// function because try/catches deoptimize in certain engines.
var cachedSetTimeout;
var cachedClearTimeout;
function defaultSetTimout() {
throw new Error('setTimeout has not been defined');
}
function defaultClearTimeout () {
throw new Error('clearTimeout has not been defined');
}
(function () {
try {
if (typeof setTimeout === 'function') {
cachedSetTimeout = setTimeout;
} else {
cachedSetTimeout = defaultSetTimout;
}
} catch (e) {
cachedSetTimeout = defaultSetTimout;
}
try {
if (typeof clearTimeout === 'function') {
cachedClearTimeout = clearTimeout;
} else {
cachedClearTimeout = defaultClearTimeout;
}
} catch (e) {
cachedClearTimeout = defaultClearTimeout;
}
} ())
function runTimeout(fun) {
if (cachedSetTimeout === setTimeout) {
//normal enviroments in sane situations
return setTimeout(fun, 0);
}
// if setTimeout wasn't available but was latter defined
if ((cachedSetTimeout === defaultSetTimout || !cachedSetTimeout) && setTimeout) {
cachedSetTimeout = setTimeout;
return setTimeout(fun, 0);
}
try {
// when when somebody has screwed with setTimeout but no I.E. maddness
return cachedSetTimeout(fun, 0);
} catch(e){
try {
// When we are in I.E. but the script has been evaled so I.E. doesn't trust the global object when called normally
return cachedSetTimeout.call(null, fun, 0);
} catch(e){
// same as above but when it's a version of I.E. that must have the global object for 'this', hopfully our context correct otherwise it will throw a global error
return cachedSetTimeout.call(this, fun, 0);
}
}
}
function runClearTimeout(marker) {
if (cachedClearTimeout === clearTimeout) {
//normal enviroments in sane situations
return clearTimeout(marker);
}
// if clearTimeout wasn't available but was latter defined
if ((cachedClearTimeout === defaultClearTimeout || !cachedClearTimeout) && clearTimeout) {
cachedClearTimeout = clearTimeout;
return clearTimeout(marker);
}
try {
// when when somebody has screwed with setTimeout but no I.E. maddness
return cachedClearTimeout(marker);
} catch (e){
try {
// When we are in I.E. but the script has been evaled so I.E. doesn't trust the global object when called normally
return cachedClearTimeout.call(null, marker);
} catch (e){
// same as above but when it's a version of I.E. that must have the global object for 'this', hopfully our context correct otherwise it will throw a global error.
// Some versions of I.E. have different rules for clearTimeout vs setTimeout
return cachedClearTimeout.call(this, marker);
}
}
}
var queue = [];
var draining = false;
var currentQueue;
var queueIndex = -1;
function cleanUpNextTick() {
if (!draining || !currentQueue) {
return;
}
draining = false;
if (currentQueue.length) {
queue = currentQueue.concat(queue);
} else {
queueIndex = -1;
}
if (queue.length) {
drainQueue();
}
}
function drainQueue() {
if (draining) {
return;
}
var timeout = runTimeout(cleanUpNextTick);
draining = true;
var len = queue.length;
while(len) {
currentQueue = queue;
queue = [];
while (++queueIndex < len) {
if (currentQueue) {
currentQueue[queueIndex].run();
}
}
queueIndex = -1;
len = queue.length;
}
currentQueue = null;
draining = false;
runClearTimeout(timeout);
}
process.nextTick = function (fun) {
var args = new Array(arguments.length - 1);
if (arguments.length > 1) {
for (var i = 1; i < arguments.length; i++) {
args[i - 1] = arguments[i];
}
}
queue.push(new Item(fun, args));
if (queue.length === 1 && !draining) {
runTimeout(drainQueue);
}
};
// v8 likes predictible objects
function Item(fun, array) {
this.fun = fun;
this.array = array;
}
Item.prototype.run = function () {
this.fun.apply(null, this.array);
};
process.title = 'browser';
process.browser = true;
process.env = {};
process.argv = [];
process.version = ''; // empty string to avoid regexp issues
process.versions = {};
function noop() {}
process.on = noop;
process.addListener = noop;
process.once = noop;
process.off = noop;
process.removeListener = noop;
process.removeAllListeners = noop;
process.emit = noop;
process.prependListener = noop;
process.prependOnceListener = noop;
process.listeners = function (name) { return [] }
process.binding = function (name) {
throw new Error('process.binding is not supported');
};
process.cwd = function () { return '/' };
process.chdir = function (dir) {
throw new Error('process.chdir is not supported');
};
process.umask = function() { return 0; };
/***/ })
}]);
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