Files
Automaaval/dist/zacatraz/_internal/panel/models/player.ts
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2026-03-14 21:48:05 +00:00

582 lines
22 KiB
TypeScript

import {Enum} from "@bokehjs/core/kinds"
import type * as p from "@bokehjs/core/properties"
import {div, empty, span} from "@bokehjs/core/dom"
import {Widget, WidgetView} from "@bokehjs/models/widgets/widget"
import {to_string} from "@bokehjs/core/util/pretty"
const SVG_STRINGS = {
slower: '<svg xmlns="http://www.w3.org/2000/svg" class="icon icon-tabler icon-tabler-minus" width="12" height="12" viewBox="0 0 24 24" stroke-width="2" stroke="currentColor" fill="none" stroke-linecap="round" stroke-linejoin="round"><path stroke="none" d="M0 0h24v24H0z" fill="none"/><path d="M5 12l14 0" /></svg>',
first: '<svg xmlns="http://www.w3.org/2000/svg" class="icon icon-tabler icon-tabler-player-track-prev-filled" width="12" height="12" viewBox="0 0 24 24" stroke-width="2" stroke="currentColor" fill="none" stroke-linecap="round" stroke-linejoin="round"><path stroke="none" d="M0 0h24v24H0z" fill="none"/><path d="M20.341 4.247l-8 7a1 1 0 0 0 0 1.506l8 7c.647 .565 1.659 .106 1.659 -.753v-14c0 -.86 -1.012 -1.318 -1.659 -.753z" stroke-width="0" fill="currentColor" /><path d="M9.341 4.247l-8 7a1 1 0 0 0 0 1.506l8 7c.647 .565 1.659 .106 1.659 -.753v-14c0 -.86 -1.012 -1.318 -1.659 -.753z" stroke-width="0" fill="currentColor" /></svg>',
previous: '<svg xmlns="http://www.w3.org/2000/svg" class="icon icon-tabler icon-tabler-player-skip-back-filled" width="12" height="12" viewBox="0 0 24 24" stroke-width="2" stroke="currentColor" fill="none" stroke-linecap="round" stroke-linejoin="round"><path stroke="none" d="M0 0h24v24H0z" fill="none"/><path d="M19.496 4.136l-12 7a1 1 0 0 0 0 1.728l12 7a1 1 0 0 0 1.504 -.864v-14a1 1 0 0 0 -1.504 -.864z" stroke-width="0" fill="currentColor" /><path d="M4 4a1 1 0 0 1 .993 .883l.007 .117v14a1 1 0 0 1 -1.993 .117l-.007 -.117v-14a1 1 0 0 1 1 -1z" stroke-width="0" fill="currentColor" /></svg>',
reverse: '<svg xmlns="http://www.w3.org/2000/svg" class="icon icon-tabler icon-tabler-player-play-filled" width="12" height="12" viewBox="0 0 24 24" stroke-width="2" stroke="currentColor" fill="none" stroke-linecap="round" stroke-linejoin="round" style="transform: scaleX(-1);"><path stroke="none" d="M0 0h24v24H0z" fill="none"/><path d="M6 4v16a1 1 0 0 0 1.524 .852l13 -8a1 1 0 0 0 0 -1.704l-13 -8a1 1 0 0 0 -1.524 .852z" stroke-width="0" fill="currentColor" /></svg>',
pause: '<svg xmlns="http://www.w3.org/2000/svg" class="icon icon-tabler icon-tabler-player-pause-filled" width="12" height="12" viewBox="0 0 24 24" stroke-width="2" stroke="currentColor" fill="none" stroke-linecap="round" stroke-linejoin="round"><path stroke="none" d="M0 0h24v24H0z" fill="none"/><path d="M9 4h-2a2 2 0 0 0 -2 2v12a2 2 0 0 0 2 2h2a2 2 0 0 0 2 -2v-12a2 2 0 0 0 -2 -2z" stroke-width="0" fill="currentColor" /><path d="M17 4h-2a2 2 0 0 0 -2 2v12a2 2 0 0 0 2 2h2a2 2 0 0 0 2 -2v-12a2 2 0 0 0 -2 -2z" stroke-width="0" fill="currentColor" /></svg>',
play: '<svg xmlns="http://www.w3.org/2000/svg" class="icon icon-tabler icon-tabler-player-play-filled" width="12" height="12" viewBox="0 0 24 24" stroke-width="2" stroke="currentColor" fill="none" stroke-linecap="round" stroke-linejoin="round"><path stroke="none" d="M0 0h24v24H0z" fill="none"/><path d="M6 4v16a1 1 0 0 0 1.524 .852l13 -8a1 1 0 0 0 0 -1.704l-13 -8a1 1 0 0 0 -1.524 .852z" stroke-width="0" fill="currentColor" /></svg>',
next: '<svg xmlns="http://www.w3.org/2000/svg" class="icon icon-tabler icon-tabler-player-skip-forward-filled" width="12" height="12" viewBox="0 0 24 24" stroke-width="2" stroke="currentColor" fill="none" stroke-linecap="round" stroke-linejoin="round"><path stroke="none" d="M0 0h24v24H0z" fill="none"/><path d="M3 5v14a1 1 0 0 0 1.504 .864l12 -7a1 1 0 0 0 0 -1.728l-12 -7a1 1 0 0 0 -1.504 .864z" stroke-width="0" fill="currentColor" /><path d="M20 4a1 1 0 0 1 .993 .883l.007 .117v14a1 1 0 0 1 -1.993 .117l-.007 -.117v-14a1 1 0 0 1 1 -1z" stroke-width="0" fill="currentColor" /></svg>',
last: '<svg xmlns="http://www.w3.org/2000/svg" class="icon icon-tabler icon-tabler-player-track-next-filled" width="12" height="12" viewBox="0 0 24 24" stroke-width="2" stroke="currentColor" fill="none" stroke-linecap="round" stroke-linejoin="round"><path stroke="none" d="M0 0h24v24H0z" fill="none"/><path d="M2 5v14c0 .86 1.012 1.318 1.659 .753l8 -7a1 1 0 0 0 0 -1.506l-8 -7c-.647 -.565 -1.659 -.106 -1.659 .753z" stroke-width="0" fill="currentColor" /><path d="M13 5v14c0 .86 1.012 1.318 1.659 .753l8 -7a1 1 0 0 0 0 -1.506l-8 -7c-.647 -.565 -1.659 -.106 -1.659 .753z" stroke-width="0" fill="currentColor" /></svg>',
faster: '<svg xmlns="http://www.w3.org/2000/svg" class="icon icon-tabler icon-tabler-plus" width="12" height="12" viewBox="0 0 24 24" stroke-width="2" stroke="currentColor" fill="none" stroke-linecap="round" stroke-linejoin="round"><path stroke="none" d="M0 0h24v24H0z" fill="none"/><path d="M12 5l0 14" /><path d="M5 12l14 0" /></svg>',
}
function press(btn_list: HTMLButtonElement[]): void {
btn_list.forEach((btn) => btn.style.borderStyle = "inset")
}
function unpress(btn_list: HTMLButtonElement[]): void {
btn_list.forEach((btn) => btn.style.borderStyle = "outset")
}
export class PlayerView extends WidgetView {
declare model: Player
protected buttonEl: HTMLDivElement
protected titleEl: HTMLDivElement
protected groupEl: HTMLDivElement
protected sliderEl: HTMLInputElement
protected loop_state: HTMLFormElement
protected timer: any
protected _toggle_reverse: CallableFunction
protected _toogle_pause: CallableFunction
protected _toggle_play: CallableFunction
protected _changing: boolean = false
protected slower: HTMLButtonElement
protected first: HTMLButtonElement
protected previous: HTMLButtonElement
protected reverse: HTMLButtonElement
protected pause: HTMLButtonElement
protected play: HTMLButtonElement
protected next: HTMLButtonElement
protected last: HTMLButtonElement
protected faster: HTMLButtonElement
override connect_signals(): void {
super.connect_signals()
const {title, value_align, direction, value, loop_policy, disabled, show_loop_controls, show_value, scale_buttons, visible_buttons, visible_loop_options} = this.model.properties
this.on_change(title, () => this.update_title_and_value())
this.on_change(value_align, () => this.set_value_align())
this.on_change(direction, () => this.set_direction())
this.on_change(value, () => this.render())
this.on_change(loop_policy, () => this.set_loop_state(this.model.loop_policy))
this.on_change(disabled, () => this.toggle_disable())
this.on_change(show_loop_controls, () => {
if (this.model.show_loop_controls && this.loop_state.parentNode != this.groupEl) {
this.groupEl.appendChild(this.loop_state)
} else if (!this.model.show_loop_controls && this.loop_state.parentNode == this.groupEl) {
this.groupEl.removeChild(this.loop_state)
}
})
this.on_change(show_value, () => this.update_title_and_value())
this.on_change(scale_buttons, () => this.update_css())
this.on_change(visible_buttons, () => this.update_css())
this.on_change(visible_loop_options, () => this.update_css())
}
toggle_disable() {
this.sliderEl.disabled = this.model.disabled
for (const el of this.buttonEl.children) {
const anyEl = el as any
anyEl.disabled = this.model.disabled
}
for (const el of this.loop_state.children) {
if (el.tagName == "input") {
const anyEl = el as any
anyEl.disabled = this.model.disabled
}
}
}
get_height(): number {
return 250
}
update_css(): void {
const button_style_small = `text-align: center; flex-grow: 1; margin: 2px; transform: scale(${this.model.scale_buttons}); max-width: 50px;`
const button_style = `text-align: center; flex-grow: 2; margin: 2px; transform: scale(${this.model.scale_buttons}); max-width: 50px;`
const buttons = {
slower: this.slower,
first: this.first,
previous: this.previous,
reverse: this.reverse,
pause: this.pause,
play: this.play,
next: this.next,
last: this.last,
faster: this.faster,
}
for (const [name, button] of Object.entries(buttons)) {
if (button) {
if (this.model.visible_buttons.includes(name)) {
button.style.display = "" // Reset to default display
if (name === "slower" || name === "faster") {
button.style.cssText += button_style_small
} else {
button.style.cssText += button_style
}
} else {
button.style.display = "none" // Hide the button completely
}
}
}
for (const el of this.loop_state.children) {
if (el.tagName.toLowerCase() == "input") {
const anyEl = el as any
if (this.model.visible_loop_options.includes(anyEl.value)) {
anyEl.style.display = ""
} else {
anyEl.style.display = "none"
}
} else if (el.tagName.toLowerCase() == "label") {
const anyEl = el as any
if (this.model.visible_loop_options.includes(anyEl.innerHTML.toLowerCase())) {
anyEl.style.display = ""
} else {
anyEl.style.display = "none"
}
}
}
}
override render(): void {
if (this.sliderEl == null) {
super.render()
} else {
this.sliderEl.min = String(this.model.start)
this.sliderEl.max = String(this.model.end)
this.sliderEl.value = String(this.model.value)
return
}
// Layout to group the elements
this.groupEl = div()
this.groupEl.style.display = "flex"
this.groupEl.style.flexDirection = "column"
// Display Value
this.titleEl = div()
this.titleEl.classList.add("pn-player-title")
this.titleEl.style.padding = "0 5px 0 5px"
this.update_title_and_value()
this.set_value_align()
// Slider
this.sliderEl = document.createElement("input")
this.sliderEl.style.width = "100%"
this.sliderEl.setAttribute("type", "range")
this.sliderEl.value = String(this.model.value)
this.sliderEl.min = String(this.model.start)
this.sliderEl.max = String(this.model.end)
this.sliderEl.addEventListener("input", (ev) => {
this.set_frame(parseInt((ev.target as HTMLInputElement).value), false)
})
this.sliderEl.addEventListener("change", (ev) => {
this.set_frame(parseInt((ev.target as HTMLInputElement).value))
})
// Buttons
const button_div = div() as any
this.buttonEl = button_div
button_div.style.cssText = "margin: 0 auto; display: flex; padding: 5px; align-items: stretch; justify-content: center; width: 100%;"
this.slower = document.createElement("button")
this.slower.classList.add("slower")
this.slower.innerHTML = SVG_STRINGS.slower
this.slower.onclick = () => this.slower_speed()
button_div.appendChild(this.slower)
this.first = document.createElement("button")
this.first.classList.add("first")
this.first.innerHTML = SVG_STRINGS.first
this.first.onclick = () => this.first_frame()
button_div.appendChild(this.first)
this.previous = document.createElement("button")
this.previous.classList.add("previous")
this.previous.innerHTML = SVG_STRINGS.previous
this.previous.onclick = () => this.previous_frame()
button_div.appendChild(this.previous)
this.reverse = document.createElement("button")
this.reverse.classList.add("reverse")
this.reverse.innerHTML = SVG_STRINGS.reverse
this.reverse.onclick = () => this.reverse_animation()
button_div.appendChild(this.reverse)
this.pause = document.createElement("button")
this.pause.classList.add("pause")
this.pause.innerHTML = SVG_STRINGS.pause
this.pause.onclick = () => this.pause_animation()
button_div.appendChild(this.pause)
this.play = document.createElement("button")
this.play.classList.add("play")
this.play.innerHTML = SVG_STRINGS.play
this.play.onclick = () => this.play_animation()
button_div.appendChild(this.play)
this.next = document.createElement("button")
this.next.classList.add("next")
this.next.innerHTML = SVG_STRINGS.next
this.next.onclick = () => this.next_frame()
button_div.appendChild(this.next)
this.last = document.createElement("button")
this.last.classList.add("last")
this.last.innerHTML = SVG_STRINGS.last
this.last.onclick = () => this.last_frame()
button_div.appendChild(this.last)
this.faster = document.createElement("button")
this.faster.classList.add("faster")
this.faster.innerHTML = SVG_STRINGS.faster
this.faster.onclick = () => this.faster_speed()
button_div.appendChild(this.faster)
// toggle
this._toggle_reverse = () => {
unpress([this.pause, this.play])
press([this.reverse])
}
this._toogle_pause = () => {
unpress([this.reverse, this.play])
press([this.pause])
}
this._toggle_play = () => {
unpress([this.reverse, this.pause])
press([this.play])
}
// Loop control
this.loop_state = document.createElement("form")
this.loop_state.style.cssText = "margin: 0 auto; display: table"
const once = document.createElement("input")
once.classList.add("once")
once.type = "radio"
once.value = "once"
once.name = "state"
const once_label = document.createElement("label")
once_label.innerHTML = "Once"
once_label.classList.add("once-label")
once_label.style.cssText = "padding: 0 10px 0 5px; user-select:none;"
const loop = document.createElement("input")
loop.classList.add("loop")
loop.setAttribute("type", "radio")
loop.setAttribute("value", "loop")
loop.setAttribute("name", "state")
const loop_label = document.createElement("label")
loop_label.classList.add("loop-label")
loop_label.innerHTML = "Loop"
loop_label.style.cssText = "padding: 0 10px 0 5px; user-select:none;"
const reflect = document.createElement("input")
reflect.classList.add("reflect")
reflect.setAttribute("type", "radio")
reflect.setAttribute("value", "reflect")
reflect.setAttribute("name", "state")
const reflect_label = document.createElement("label")
loop_label.classList.add("reflect-label")
reflect_label.innerHTML = "Reflect"
reflect_label.style.cssText = "padding: 0 10px 0 5px; user-select:none;"
if (this.model.loop_policy == "once") {
once.checked = true
} else if (this.model.loop_policy == "loop") {
loop.checked = true
} else {
reflect.checked = true
}
// Compose everything
this.loop_state.appendChild(once)
this.loop_state.appendChild(once_label)
this.loop_state.appendChild(loop)
this.loop_state.appendChild(loop_label)
this.loop_state.appendChild(reflect)
this.loop_state.appendChild(reflect_label)
this.groupEl.appendChild(this.titleEl)
this.groupEl.appendChild(this.sliderEl)
this.groupEl.appendChild(button_div)
if (this.model.show_loop_controls) {
this.groupEl.appendChild(this.loop_state)
}
this.toggle_disable()
this.update_css()
this.shadow_el.appendChild(this.groupEl)
}
set_frame(frame: number, throttled: boolean = true): void {
this.model.value = frame
this.update_title_and_value()
if (throttled) {
this.model.value_throttled = frame
}
if (this.sliderEl.value != String(frame)) {
this.sliderEl.value = String(frame)
}
}
get_loop_state(): string {
const button_group = this.loop_state.state
for (let i = 0; i < button_group.length; i++) {
const button = button_group[i]
if (button.checked) {
return button.value
}
}
return "once"
}
update_title_and_value(): void {
empty(this.titleEl)
const hide_header = this.model.title == null || (this.model.title.length == 0 && !this.model.show_value)
this.titleEl.style.display = hide_header ? "none" : ""
if (!hide_header) {
this.titleEl.style.visibility = "visible"
const {title} = this.model
if (title != null && title.length > 0) {
if (this.contains_tex_string(title)) {
this.titleEl.innerHTML = `${this.process_tex(title)}`
if (this.model.show_value) {
this.titleEl.innerHTML += ": "
}
} else {
this.titleEl.textContent = `${title}`
if (this.model.show_value) {
this.titleEl.textContent += ": "
}
}
}
if (this.model.show_value) {
this.append_value_to_title_el()
}
} else {
this.titleEl.style.visibility = "hidden"
}
}
append_value_to_title_el(): void {
this.titleEl.appendChild(span({class: "pn-player-value"}, to_string(this.model.value)))
}
set_value_align(): void {
switch (this.model.value_align) {
case "start":
this.titleEl.style.textAlign = "left"
break
case "center":
this.titleEl.style.textAlign = "center"
break
case "end":
this.titleEl.style.textAlign = "right"
break
}
}
set_loop_state(state: string): void {
const button_group = this.loop_state.state
for (let i = 0; i < button_group.length; i++) {
const button = button_group[i]
if (button.value == state) {
button.checked = true
}
}
}
next_frame(): void {
this.set_frame(Math.min(this.model.end, this.model.value + this.model.step))
}
previous_frame(): void {
this.set_frame(Math.max(this.model.start, this.model.value - this.model.step))
}
first_frame(): void {
this.set_frame(this.model.start)
}
last_frame(): void {
this.set_frame(this.model.end)
}
updateSpeedButton(button: HTMLButtonElement, interval: number, originalSVG: string): void {
const fps = 1000 / interval
button.innerHTML = `${fps.toFixed(1)}<br>fps`
setTimeout(() => {
button.innerHTML = originalSVG
}, this.model.preview_duration) // Show for 1.5 seconds
}
slower_speed(): void {
this.model.interval = Math.round(this.model.interval / 0.7)
this.updateSpeedButton(this.slower, this.model.interval, SVG_STRINGS.slower)
if (this.model.direction > 0) {
this.play_animation()
} else if (this.model.direction < 0) {
this.reverse_animation()
}
}
faster_speed(): void {
this.model.interval = Math.round(this.model.interval * 0.7)
this.updateSpeedButton(this.faster, this.model.interval, SVG_STRINGS.faster)
if (this.model.direction > 0) {
this.play_animation()
} else if (this.model.direction < 0) {
this.reverse_animation()
}
}
anim_step_forward(): void {
if (this.model.value < this.model.end) {
this.next_frame()
} else {
const loop_state = this.get_loop_state()
if (loop_state == "loop") {
this.first_frame()
} else if (loop_state == "reflect") {
this.last_frame()
this.reverse_animation()
} else {
this.pause_animation()
this.last_frame()
}
}
}
anim_step_reverse(): void {
if (this.model.value > this.model.start) {
this.previous_frame()
} else {
const loop_state = this.get_loop_state()
if (loop_state == "loop") {
this.last_frame()
} else if (loop_state == "reflect") {
this.first_frame()
this.play_animation()
} else {
this.pause_animation()
this.first_frame()
}
}
}
set_direction(): void {
if (this._changing) {
return
} else if (this.model.direction === 0) {
this.pause_animation()
} else if (this.model.direction === 1) {
this.play_animation()
} else if (this.model.direction === -1) {
this.reverse_animation()
}
}
pause_animation(): void {
this._toogle_pause()
this._changing = true
this.model.direction = 0
this._changing = false
if (this.timer) {
clearInterval(this.timer)
this.timer = null
}
}
play_animation(): void {
this.pause_animation()
this._toggle_play()
this._changing = true
this.model.direction = 1
this._changing = false
if (!this.timer) {
this.timer = setInterval(() => this.anim_step_forward(), this.model.interval)
}
}
reverse_animation(): void {
this.pause_animation()
this._toggle_reverse()
this._changing = true
this.model.direction = -1
this._changing = false
if (!this.timer) {
this.timer = setInterval(() => this.anim_step_reverse(), this.model.interval)
}
}
}
export const LoopPolicy = Enum("once", "loop", "reflect")
export namespace Player {
export type Attrs = p.AttrsOf<Props>
export type Props = Widget.Props & {
direction: p.Property<number>
interval: p.Property<number>
start: p.Property<number>
end: p.Property<number>
step: p.Property<number>
loop_policy: p.Property<typeof LoopPolicy["__type__"]>
title: p.Property<string>
value: p.Property<any>
value_align: p.Property<string>
value_throttled: p.Property<any>
preview_duration: p.Property<number>
show_loop_controls: p.Property<boolean>
show_value: p.Property<boolean>
button_scale: p.Property<number>
scale_buttons: p.Property<number>
visible_buttons: p.Property<string[]>
visible_loop_options: p.Property<string[]>
}
}
export interface Player extends Player.Attrs { }
export class Player extends Widget {
declare properties: Player.Props
constructor(attrs?: Partial<Player.Attrs>) {
super(attrs)
}
static override __module__ = "panel.models.widgets"
static {
this.prototype.default_view = PlayerView
this.define<Player.Props>(({Bool, Int, Float, List, Str}) => ({
direction: [Int, 0],
interval: [Int, 500],
start: [Int, 0],
end: [Int, 10],
step: [Int, 1],
loop_policy: [LoopPolicy, "once"],
title: [Str, ""],
value: [Int, 0],
value_align: [Str, "start"],
value_throttled: [Int, 0],
preview_duration: [Int, 1500],
show_loop_controls: [Bool, true],
show_value: [Bool, true],
button_scale: [Float, 1],
scale_buttons: [Float, 1],
visible_buttons: [List(Str), ["slower", "first", "previous", "reverse", "pause", "play", "next", "last", "faster"]],
visible_loop_options: [List(Str), ["once", "loop", "reflect"]],
}))
this.override<Player.Props>({width: 400})
}
}